Sandra Gorgievski – University of Toulon
Abstract
In both medieval and contemporary culture, defamiliarization in space frames the imagined relationship with the other in fantasized views of the East. This paper addresses ways the creative imagination functions in the contemporary four-volume Belgian comics series Croisade by Dufaux and Xavier (vol I-IV). They foster a self-reflexive vision of competing universes, from the Celtic to the ancient Roman, from the Moorish to the Gothic. The cultural relativism of our contemporary era seems more relevant than any attempt to historicize faithfully the fictional plot. These comic books exploit the visual evidence of space as emblematic natural sites of heterotopias like the desert, and architectural space like Jerusalem, some burial sites, the sultan’s oriental palace and the Crusaders’ fortress, while assessing the changing representation of space from the medieval era to the present.
Resumen
Tanto en la cultura medieval como en la contemporánea, la desfamiliarización del espacio enmarca la relación imaginada con el otro en visiones fantaseadas de Oriente. Este artículo aborda las formas en que funciona la imaginación creativa en la serie de cómics belga
contemporánea Croisade, de Dufaux y Xavier, en cuatro volúmenes (vol. I-IV). En ellos, se fomenta una visión autorreflexiva de universos que compiten entre sí, desde el celta hasta el romano antiguo, desde el árabe hasta el gótico. El relativismo cultural de nuestra época contemporánea parece más pertinente que cualquier intento de historiar fielmente la trama de ficción. Estos cómics explotan la evidencia visual de los espacios como lugares naturales emblemáticos de heterotopías, como el desierto, y el espacio arquitectónico, como Jerusalén, algunos lugares de enterramiento, el palacio oriental del sultán y la fortaleza de los cruzados, al tiempo que evalúan la representación cambiante del espacio desde la época medieval hasta el presente.
By nature the chivalry myth of the crusades allows for the fertile representation of space with the appearance of varied mirabilia. In both medieval and contemporary culture, de-familiarization in space frames the imagined relationship with the other in fantasized views of the East. This paper1 addresses ways the creative imagination functions in the first cycle «Hierus Halem» of the Belgian comics series Croisade by Jean Dufaux and Philippe Xavier (vol. I-IV, 2009-2014). The Third Crusade (1189-1192) following Saladin’s 1187 conquest of Jerusalem provides a tentative historical reference point, as well as mythical patterns of the rise and fall of ambitious individuals, the splitting of political alliances, deadly religious feuds, divided loyalties and the disregard of family ties. As a subject, the romantic idea of the crusades provides fascinating authority figures and a wide range of abstract moral choices, including such issues as personal sacrifice, social responsibility and the need for the unity of a kingdom. It can be seen as a cultural heritage from the 19th c. Western world, in which, according to Adam Knobler,
In volume I Simoun Dja, Jerusalem is in the hands of Sultan Ab’dul Razim and the Christians have raised an army to take it back, led by Grégoire d’Arcos and the Duke of Taranto. Only Gauthier de Flandres and his sister-in-law Syria d’Arcos are opposed to an attack they deem premature. In volume II Le Qua’dj, the Crusaders’ army has been destroyed. Gauthier has joined the Jews of Samaria. Christians and Muslims alike are torn by internal conflicts and temptations of the demon Quad’dj. In volume III Le maître des machines, Gauthier fights with his Jewish ally against the apocalyptic «AA» underground monster while the Master of the Machines plots to defeat the Duke of Taranto. In volume IV Becs de feu, with the Master of the Machines as their new leader, the Crusaders assault Jerusalem. The sultan must choose between his love for the Christian princess Syria and his faith.
For Dufaux and Xavier, designing an imaginary space has entailed representing a highly personalized period, calling on the imagery of contemporary, postmodern heroic fantasy. Far from reducing space and architecture through pseudo-historical re-creation of the past, they foster a self-reflexive vision of competing universes, from the Celtic to the ancient Roman, and from the Moorish to the Gothic. The cultural relativism of our contemporary era seems more relevant than any attempt at faithfully historicizing the otherwise fictional plot. Indeed, according to historian Dalibor Vesely, the fragmented state of today’s society and the splintered identities of our technology-dominated contemporary era represent a fascinating challenge for space designers:
Beyond the physiognomy of buildings, representing space concerns our relation with architecture and space. The result is a complex framework of references, shifting the traditional medieval cosmological conception of space as a highly ordered, understandable universe with an easily identifiable symbolism recognized and shared by all, to modern fragmentation. These historical conceptions are representative of the 21st c. malaise:
The medieval, sanctified, stable ensemble of places formed a space of «emplacement» where everything was, as Michel Foucault says, «localized». Starting with Galileo’s constitution of an infinitely open space, from the 19th c. onward our epoch has increasingly become that of «juxtaposition» and «dispersion», a world of «extension» in a somewhat de-sanctified space, thus creating heterogeneity and anxiety:
These remarks will examine how these comic books exploit the visual evidence of space as, among other things, emblematic natural sites like the desert, and architectural sites like the sacred city of Jerusalem, burial sites, the sultan’s oriental palace and the Crusaders’ fortress, while assessing the changing representation of space from the medieval era to the present, that structures the evolving, mutual perceptions between the East and the West.
1. Natural Space
The Desert as Spiritual Landscape
The oriental desert as portrayed by Dufaux and Xavier reactivates the category of the «désert-forêt» in medieval romances, characterized by French historian Jacques Legoff as a site of ordeal, confrontation with adversity and the self and, drawing on Biblical representations, temptation by the devil (Le Goff, 1985: 59-75). Indeed, the desert is a typological landscape linked to the geographical setting of the Egyptian desert, a term that has become loaded during early Christendom with associations of retreat and spiritual growth, even becoming a literary artefact and the Christian monastic ideal of desert spirituality, according to Claudia Rapp (2006: 107-108): «Those who retreated to a “typological” or “functional” desert usually did so close to home, and for a limited period of time. For them the ‘desert’ experience was a transitional stage […] a rite of passage» (Rapp, 2006: 112).
In the comics Croisade, the oriental desert where Gauthier finds refuge corresponds to such a cultural category. Beyond the overt Christian reference, one can also relate it to the first type of «heterotopias» identified by Michel Foucault. Unlike unreal utopias, heterotopias are real places that function like counter-sites, or effectively enacted utopia. The first category concerns privileged or sacred places without geographical marks where humans undergo a major crisis:
In the comics series for example, self-exiled Gautier de Flandres embodies such an errant knight in the wilderness facing his doom (vol. I: 32). His caption thoughts read like pseudo quotations from the Bible: «Et souviens-toi: chacun se retrouvera seul devant l’épreuve de vérité» («Remember! Everyone will be alone in front of the test for truth»). Rejected by the Crusaders because of his diverging military strategy, he asks the Jewish tribes for help and discovers religious relativism (vol. I: 46-47). The desert is furthermore associated with dangerous natural forces, like the threatening winds Simoun dja that help the Muslims defeat the Crusaders. In the desert, all characters are threatened by an evil force called the Qua’dj.
Wells are specific places of temptation and illusion, just as wells, rivers and fountains are in medieval romances. Gauthier de Flandres faces hallucination2 by an empty well (vol. II: 5), only to refuse the fresh water offered by a demon that enigmatically disappears into the distance, as if gradually dissolving into the sandy dunes at flamboyant sunset. Four horizontal panels bring solemnity to the event (vol. II: 9), showing the desert as essentially placeless, and the «nowhere» of crisis heterotopias. Gauthier ultimately resists temptation there, refusing to take part in the siege of Jerusalem, allowing the sultan to keep the city, establish a peace treaty with the Christians, allowing them access to pilgrimage (vol. IV: 45-46).
A small mosque in the middle of the desert appears as a sacred space for spiritual encounter, even to Christian characters (vol. I: 5). Significantly, this architecture never fully appears as a whole, and its structure is visually fragmented into various panels: its outdoor facade with Moorish door, its internal, circular hall of highly decorated walls with Arabic calligraphy and geometrical patterns and, partially seen from a distance, its high square building surrounded with Roman vestiges. The lamp illuminating it functions less as Orientalist artefact straight from Aladdin’s tales than as more traditional suggestion of spiritual enlightenment (vol. I: 9).
Syria, the female heroic counterpart to Gauthier, meets in the mosque a beautiful, awe-inspiring, supernatural female creature called the Light of the Martyrs, whose role is to put Christians to the test. The Light of the Martyrs gives Syria a magical object that everybody yearns to possess – a mirror (vol. I: 11). The mirror is what Michel Foucault defines as a Utopian «placeless place», a sort of shadow that gives one’s own visibility to oneself. From this virtual space on the other side of the glass, subjects can reconstitute themselves there where they are: «I see myself as there where I am not, in an unreal, virtual space that opens up behind the surface […] from the standpoint of the mirror I discover my absence from the place where I am since I see myself over there» (Foucault, 1984: 4).
In the series, the mirror indeed reflects the equivalent of nothing, a mere shadow or a demonic face if the bearer is not pure. Robbed from Syria, reclaimed by a demon (vol. II), it circulates between all the spaces that it thus unites, from the multifarious natural sites to the city of Jerusalem, before its keeping in the Crusaders’ castle. It is the magic key revealing the truth about oneself or others, especially demonic presence. Everybody seems to be contaminated, including the ambitious Robert, Duke of Taranto (vol. I: 42; vol. II: 20, 43), the greedy Primate of Venice (vol. II: 32) and the treacherous Eleonore d’Arcos (vol. IV: 12). Robert wants to break the mirror, but the shattered glass recomposes itself each time while his own self dissolves into nothingness (vol. III: 24-25). Its pure essence is finally regained by the spiritual reflection of the Light of the Martyrs (vol. IV: 31).
The Desert as Battle Site
The Crusaders’ camp displays the precarious architecture of tents adorned with blazons and the Red Cross of the Knights Templar – a historical order founded in 1119 and active until about 1312. They are plotting to regain the shrine of Christ in the Holy Sepulchre of Jerusalem under the guidance of King Grégoire d’Arcos and his Catholic bishop (vol. I: 32). A double-page panel features the Crusaders’ tents silhouetted against the sky at night (vol. I: 22-23). It is a dangerous place where evil spirits called djinns lurk to rob warriors of their wives (vol. III: 37).
Crusaders regularly confront Muslim soldiers in epic battles which designers highlight thanks to careful framing: a double-page enlarges warrior figures in a battle taking place in a mysterious, unmapped territory called Riozs Azejura (vol. I: 34-35). Led by Sultan Ab’dul Razim, the Muslims rage against the Crusaders then lay siege to their fortress in gory fantasy battles designed in a fold-out of a four-page spread (vol. II: 36-39).
The desert often appears in stylized panels with blood-reddened, apocalyptic, post-battle shadows (vol. II: 28). Religious fanatics attack Gauthier and his Jewish friend Nakash in a narrow rocky pass visually recalling the film tradition of the western, with its stagecoaches attacked in gorges by Indians or on steep cliffs (II: 10-13).
The Exotic Desert: Cross-fertilization between 19th c. Orientalism and Fantasy
In addition to the above, the oasis and the palm grove in Croisades are not realistic geographical markers, but rather signifiers of a heterotopic space – an «elsewhere» redolent of Orientalist painting. Edward Saïd’s definition of Orientalism as the projection of 19th c. Western fantasized views is relevant here. For example, the caravan crossing the desert is the site where Syria is abducted by a Muslim tribe and the mirror is stolen (vol. II: 22). Nearly dying of thirst, she is abducted in the tantalizing oriental desert (vol. II: 27).
Bedouin tents house the horrible abductor Sarek Pacha and his harem. Orientalism is at its height with the lascivious Pacha luxuriating at the sight of his naked prisoner (vol. II: 30) or at his women, allowing the voyeuristic reader to penetrate into the tents. Seen in high-angle view, Syria sensuously lies on a bed, having been drugged with a magic potion allegedly allowing any sort of sexual fantasy (vol. II: 47).
The oriental house of the powerful djinn Ottar Benk lays hidden in a dilapidated village in the desert. The palace is the site of Orientalist fantasies containing stereotyped artefacts like the hall lavishly decorated with floral, gold geometric patterns in bright colours (gold, red and green), high wooden doors and Moorish arches. The enthroned monarch is wearing a red robe and glittering green jewels (vol. III: 41), bridging the gap between the exotic alien who gave birth to the monster AA and the archetypal wise old man who stands against any form of fanaticism (vol. IV: 18; 21; 23).
2. Architectural space
Architecture has a poetic function that goes beyond de-familiarization from actual, real space to imaginary, unreal space: «to invent a particular building from one’s own cultural reserves entails the invention of a culture that would make that building meaningful» (Vesely, 2004: 29). Architectural drawings bring into being fantasies of spaces that are not simply «functional» – determined by a given function or a particular material, as they transform the field of creative possibilities, giving more depth to the adventure narrative. Rather, the «essential» quality of space reconciles the form with the spiritual principle of the epoch, in a sort of nostalgic recreation of the past: «This illusion culminates in the belief that world is essentially each architect’s own world. Everything created under such conditions is bound to be unique, and yet claims are often made for a universal validity» (Vesely, 2004: 28-29).
The Iconic City of HIERUS HALEM
In Croisade the sacred city of Jerusalem often appears in panoramic views, as in a full-page illustration at night with full moon and stars (vol. I: 15). As such, the city seems marvellously suffused with eerie light, as if pulsing with spiritual illumination from the hallowed procession of pilgrims. This decorative unit captures the reader’s attention and triggers off a certain a-historical, iconic image of the town.
Its miscellaneous monuments and Holy Sites are detailed at night or in broad day light in warm, rose colours (vol. I: 30). One can recognize the 7th c. Dome of the Rock, the Al-Aqsa mosque (built in 691) and the four minarets built between 1278-1367 (thus long after Saladin’s 1187 conquest). Their juxtaposition appears as anachronistic recreation of Saladin’s era, if one sticks to strict historicity. These vignettes are thus fantasized recreations escaping from temporality (vol. IV: 5).
The city glowing at night houses the idealized, magnanimous Sultan Ab’dul Razim, in the wake of the historical and legendary Saladin in both Arab and Western sources (Gorgievski, 2020).3 Ad’dul Razim revolts against the attack of a Christian caravan by his tribes and the abduction of Christian princess Syria (vol. II: 29). He exchanges Syria against some medicine to cure the plague-ridden abductor, in accordance with the legendary Saladin as medicine man (vol. II: 48-49).
The designers use overt referential illusion to evoke a medieval oriental town. The streets are detailed swarming with merchants, goods and tents (vol. I: 26) as well as miscellaneous animals (such as monkeys, dogs, reptiles and dromedaries), all of which suggests peace and plenty (vol. IV: 6). These details impart on space an objective coherence, purpose and meaning.
A mosque is seen from inside, displaying the traditional Muslim architectural features: the mihrab – the shallow prayer niche indicating the direction of Mecca, and the minbar – the raised platform with its short staircase. Marble columns alternate with highly ornamented, semi-circular arches; a number of books, a reading desk, a Moorish table with a hookah (shisha) and a lamp constitute the space where the pious, dutiful sultan reads and prays (vol. I: 24).
Yet the city of Jerusalem is also depicted as a site of religious feud and dispossession. A distant view reveals the town surrounded with an incandescently red desert, the gnarled burnt-out branches of a tree which figure slaughter against the Crusaders (IV: 48). A half-page places the Crusaders’ war camp in the foreground with trebuchets and siege towers, while the city nestles in the background at sunset (vol. IV: 33). The siege is fully depicted in a fold-out, double page (vol. IV: 34-38), later detailed in a full page, with raging fire and crumbling ramparts (vol. IV: 42).
Burial Sites
The Holy Sepulchre containing the shrine of Christ is made into a daring architectural design. A half-page reveals an impressive interior, a decorated blue dome containing a black cuboid stone structure (vol. I: 52). It can be identified as a distorted version of the Kaaba, the open-air sanctified place of Islam in Mecca containing the sacred relic of a black stone. The resemblance is carefully handled, though. The entrance door is central – not lateral as in Mecca – and the outward walls are adorned with vertical – not horizontal – gold panels bearing calligraphic motifs. As is visually suggested through architectural design, a striking cultural collision occurs with such a syncretic fusion of two architectural sacred spaces in the two monotheist religions. What’s more, one can remember that during the pre-Islamic era, the Kaaba was a holy site for the various Bedouin tribes of the area.
This imaginary sanctuary erases historical landmarks and indirectly confirms contemporary religious relativism in the Western world, in which sacred spaces are no longer intelligible to the largest part of the population. Indeed, following the second principle of heterotopias, burial sites can have a precise function or another according to the «synchrony» of the culture in which they occur, hence their displacement outside the city after the 19th c. The belief in the resurrection of the body and the immortality of the soul was turned into an aesthetic cult, negating the possibility for belief.
In the final book, the sultan yields to the temptation of crushing the heart of Christ in the Holy Sepulchre in order to undermine any Crusader’s wish to regain the shrine. This plot line corresponds to a daring version of the «traditionalist» historiography of the crusades which views them as a religious – rather than imperialistic – enterprise seeking to free Christians in the Near East and the Holy Sepulchre (Zouache, 2013: 142). Sultan Ad’dul Razim penetrates into the mausoleum – an event hardly imaginable in the Kaaba – only to find the body of the Light of the Martyrs instead. He refrains from killing her, thus disobeying the orders of his demonic counsellor Sar Mitra (vol. IV: 26-28).
Elsewhere in the series, other burial sites are gateways to nothingness. The subterranean temple where the Jews hide contains an antediluvian mammoth skeleton straight from prehistory (vol. II, p. 15). This striking image suggests a forward telescoping effect, a temporal displacement so that the reader perceives distant events as being more recent than they are. The catacombs also hide the monstrous beast of Apocalypse AA which feeds on the tribes of Jews.
Gauthier finds his father’s tomb in a vaulted crypt containing Crusaders’ tombs identified thanks to gigantic erect statues – rather than the recumbent gisants in medieval churches (vol. II: 52-53; vol. III: 14). He also finds his mother’s tomb in a space adorned with Celtic patterns in the midst of a sepulchral space with unearthed skeletons (vol. III: 34). Significantly, such an underworld voyage allows him to solve his mysterious heredity and to defeat the monster.
The cryptic underworld of Jerusalem also contains prison-like ossuaries where a mysterious mufti, a sort of guru, enlightens the sultan (vol. I: 48); supernatural beings rise from the dead in typically gory scenes from heroic fantasy (vol. II: 14-15; vol. III: 7).
The Sultan’s Garden
Jerusalem holds spaces of domesticity, like the oriental palace housing the romance between the Christian princess Syria and the Muslim sultan, mirroring the legendary Saladin who allegedly seduced the Frankish queen in certain French romances, as in the 15th c. anonymous Saladin (Régnier-Bohler, 1997: 465).
The sultan’s apartments encapsulate the modern concept of privacy, with luscious bedrooms, canopied bed, couches with bouncy pillows, rugs, suspensions lights and richly adorned walls. All this furniture evokes sensuous encounter (vol. III: 16, 27, 31; vol. IV: 5). On the blue and turquoise ceramic tiled terrace, a pool recalls the oriental garden (vol. III: 17). Bi-coloured Moorish arches evoke an ancient Roman temple turned into a mosque as in Cordoba, suggesting the unity of the Islamic world (vol. III: 18).
The luxuriant garden is refreshed by a water basin with lily pads, trees, flower and a special banquet, providing the sultan with an intimate space to share secrets with the princess (vol. III: 32). According to Foucault, the garden is a contradictory site, a microcosm juxtaposed in a single location with other places, especially the oriental garden:
When the mufti intrudes on the privacy of Ab’dul Razim’s bedroom and of Syria’s private apartment (vol. IV: 8) as well as on the harmonious, plentiful garden (vol. IV: 10-11), he symbolically endangers the fragile peace maintained by the Sultan. Indeed, although it is the smallest parcel of the world, the garden is also the totality of the world; it has been a happy, universalizing heterotopia since the beginnings of Antiquity (Foucault, 1984: 6)…
In the palace, the sultan’s imposing study is another private place partaking of heterotopic space. Seen in high-angle view, it is full of books and furnished with rugs (vol. III: 18). Carpets were originally thought of as reproductions of gardens onto which the whole world comes to enact its symbolic perfection (Foucault, 1984: 7). The enclosed space of the library is yet another heterotopia evoking the Western modern idea of «a general archive encompassing all epochs, all forms of accumulated knowledge protected from the ravages of time» (Foucault, 1984: 7).
The Crusaders’ Castle
The site of the Christian defensive fortress in Croisade is reminiscent of the actual Crac des Chevaliers in Syria, a Crusaders’ heritage and military architecture. Its 1933 acquisition and preservation by the French colonial state had major propagandist value as a reminder of the Frankish crusading presence in the East, which was glorified in order to legitimize the French expansion at the turn of the 20th c. It was of prominent importance as French national heritage and was made popular through exhibitions to «show the influence of French’s art in foreign lands as a means to legitimize French presence» (Swenson, 2015: 47, 53). Its cultural importance is still relevant today as a recent exhibition in Paris’ Cité de l’Architecture et du Patrimoine has shown (Hofman & Pénicault, 2018).
The stern, impressive fortress is silhouetted against a portentous black sky in the comics (vol. II: 22, 41). Other panels feature a full range of architectural details that have fed the picturesque vision of the military Crac des Chevaliers in the Levant: crenellated ramparts (vol. I: 42), a steep view over the desert and a dizzying talus (vol. II: 21, 33), a courtyard surrounded with a Gothic arcade gallery and ribbed vaults evoking the famous courtyard of the Crac (vol. III: 44).
Inside, the fortress is designed in late Roman style with oriental influence, such as horseshoe arches (vol. I: 45) and a terrace (vol. I: 56). A chapel adorned with Byzantine frescoes (vol. II: 21). This type of syncretic design corresponds to what has been identified as the former part of the middle ground of the Roman Near East, for example the cities whose «political ambiguity was mirrored by the same level of equivocalness» (Sommer, 2012: 241). In Palmyra, for example, Roman officials indulged in works of art which were iconographically and iconologically distinctly «Western»; but on the other hand, the temples and tombs which appeared ‘classical’ a first sight would in fact not been familiar to any Greek or Roman visitor.
The designers include elements that are part of historical record, but others as well: a regal balcony looks onto a porch, courtyard and side stairs, like the Romanesque Palace of the kings of Majorca in the French city of Perpignan. Some walls are decorated with Celtic knot patterns (vol. III: 19) or spiral motifs (vol. II: 40), an apartment is adorned with Renaissance-like frescoes (vol. IV: 12) and a Viking-like bedroom is furnished with bearskin carpet and large chest (vol. IV: 31).
The fortress is also a symbolically enclosed place of ordeals in the wake of legendary, medieval remote castles. For example, Grégoire d’Arcos is tempted by the living dead in his canopy bed. The Primate of Venice is crushed by a high-angle view from Christ’s cross, then gets morally lost in the perspective of arches when he discovers he was contaminated by the demon and later commits suicide from a steep tower (vol. II: 32). Significantly the two rivals the Duke of Taranto and the Master of the Machines joust in public in the solemn Gothic courtyard of the fortress for the right to conduct the Crusaders’ army against the sultan (vol. III: 44).
Some objects furthermore testify to the importance of medieval science and technology. A map provides geographical lore (vol. III: 23), and a spherical astrolabe is sold by the aptly named Master of the Machines to the Christians at a very high price (vol. II: 40). The astrolabe was an armillary sphere known from Ancient Greece, then in the medieval Islamic world, before it was reintroduced to Western Europe via Al-Andalusia in the late 10th century.4 In the series, it is on display in a hall decorated with Celtic spiral patterns that traditionally represent the brightest stars and planetary configurations.
Crusaders also buy war machines, such as trebuchets and siege towers, to defeat the Muslims, in an indirect comment on warfare’s «changing and increasingly impersonalized face» in the modern era (Knobler, 2006: 324). However, in spite of his technological superiority, the Master of the Machines fails to take Jerusalem. He is allowed to venture East in search of mysterious Red Lands containing Fire Beaks, where he discovers a new challenge.
The final panel of the series features a panoramic view on the desert, a scorched land filled with imaginary medieval technology, strange catapults telescoping medieval war implements with modern techniques of natural gas extraction (vol. IV: 50). Contemporary readers indeed immediately recognize oil well pump jacks.
What’s more, a final caption quotes medieval Arab traveller Ibn Jubayr, who recorded the presence of large oil seeps near Mosul in 1184 (Vassiliou, 2018: XXV). The series thus ends on the striking image of a technicized desert which bridges the gap between the medieval and the contemporary world.
To conclude, refashioning the crusades as an age of conflict and arbitrariness in plot, Jean Dufaux and Philippe Xavier juxtaposed varied ideological and religious discourses objectified in fantasized buildings and typologies of space – from ancient Roman, Celtic, Jewish, Christian to Muslim. Far from being a mere hybrid juxtaposition of diverse aesthetic tendencies, or a proselytizing comment on the crusades, the drawings reflect a «floating imagination» yet inscribed in our reality (Thévent & Raubert, 2010: 96). Although what is at stake in a retelling of the crusades often conveys strong memorial perspectives, the interest of this series rather lies in the challenges of designing this period. The designs perfectly reflect our difficulties in recognizing any unicized view of the contemporary world, with all its historical layers and giddying access to other cultural patterns and ideologies. It is thus wavering between a traditional representation of the Middle Ages and a new, instrumental one in a «self-centered» culture. Creative design serves as mediation: «The primary purpose of representation, we may conclude, is its mediating role, which can also be described as participatory because it enhances our ability to participate in phenomenal reality» (Vesely, 2004: 18).
The authors of this series are granting access to a new level of reality where architectural and landscape designs are used as a visual language that seeks to emancipate itself from history and tradition, and to restore the original communicative context with the audience. Although personal and self-referential, the series can be understood and shared by a whole community of readers. In an age when it is difficult to reconcile the abstract, conceptual representations of our world – from highly technicized, globalized representations to virtual reality, and the particular conditions and aspirations of our lives, this fascinating medievalist comics series offers not only a form of emancipation but also a sense of wholeness that helps transcend the fragmentary, discontinuous experience of today’s world.
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